1. Community Grant Program 2016
Sponsor: Walmart Foundation
Award: $250 to $2,500
Eligibility: Nonprofit organizations, government entities, and K-12 schools
Deadline: The 2016 grant cycle began Feb. 1, 2016 and will end Dec. 31, 2016. Submit applications anytime during this time period.
Walmart and the Walmart Foundation have identified four core areas of giving: Hunger Relief & Healthy Eating, Sustainability, Women’s Economic Empowerment and Career Opportunity. The proposed use of the grant funds should fit within one of these areas of giving. Programs that do not align with these areas may also be given consideration. These include programs that are geared toward strengthening the local communities, for example: local organizations providing health and dental screenings, support for local police and fire departments and local school-based initiatives.
2. Youth Garden Grants
Award: (a $500 gift card* to The Home Depot and a $500 gift card to the Gardening with Kids catalog and educational materials from NGA
NGA awards Youth Garden Grants to schools and community organizations with child-centered garden programs. In evaluating grant applications, priority will be given to programs that emphasize one or more of these elements:
· educational focus or curricular/program integration
· nutrition or plant-to-food connections
· environmental awareness/education
· social aspects of gardening such as leadership development, team building, community support, or service-learning.
3. Free Books for Read Across America Day
Eligibility: PreK – 2 (Reading Resource Project) and PreK-K (Spanish)
The Literacy Empowerment Foundation, a 501(c)3 non-profit organization, invites your school or other literacy project to apply for FREE books for Read Across America Day. During the past year, LEF has distributed over 3,000,000 books to schools all across the country for Read Across America Day and other literacy projects. Resources are allocated on a first-come, first-served basis.
Three grants will be awarded to K-12 schools in the United States that best demonstrate the ability to innovatively incorporate computer and video games into their curriculum. All schools wanting to utilize computers and video games to strengthen their current curricular offerings or create new learning experiences for their students are encouraged to apply. Please note that proposals are not limited to STEM classes and programs.
Deadline: April 6, 2012
Maximum Grant: $40,00